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Some of the applications on this page may need to be recompiled on your own individual machine to run properly. To view the stills at the bottom, you must have a flash player installed. It can be downloaded here.
                                                        -Justin, 02-17-2005

WebSites:
      MPS Unlimited
         This is my small business. Through it, I am making some of the following projects more palatable for the general public, as well as making some new ventures into the gaming industry. You can register on the site to get updates when we release products.

      Nevada Card Gaming System --- download PC application (365kb)
         This was my senior project at Cal Poly. My partner, C. Max Detjens, and I created a card gaming framework upon which many games can be played. It is a script interpreter for card games. Using the unique scripting language 'RENO' authored by Max, one can script an enourmous variety of games. Currently solitaire games and multiplayer games using a standard deck are supported. Multiplayer games over a network connection will be supported at a later date.
      
      Submission Wrestling 2002 --- download PC application (3.17mb)
         This is the project site for my second quarter of AI. This project is a submission wrestling training simulator. It is an expert system that the user can interact with through differing dynamic attributes and by choosing different moves to attempt. My primary responsibility was the creation and implementation of the 3-D models used in the application. With these 3-D models, the user is able to see the current and any potential positions from any angle. This is an important aspect for the training of any beginning submission wrestler.

      The Fox 'n Hounds Game --- download PC application (1.42mb)
         This is the project site for my first quarter of Artificial Intelligence. The basic premise is this: the user is the "fox" which must reach all the targets while evading one or more "hounds", depending on the difficulty level. I mainly contributed to the implementation of the AI pursuit and search strategies through a waypoint generation system. The agents use a weighted decision system to determine what type of strategy would be best at that time, either pursuit, search, or tracking. They take into account whether they've ever seen the fox before, whether any other hound sees the fox, and if they've searched an area before. A hound can "track" a fox by following it's "scent" which decays over time, of course, if the hound sees the fox, it ignores the scent. We also incorporated varied terrain types. There are walls (which won't allow movement at all), water (which impairs movement speed greatly), and grass (which lets you move normally).

      DPI CommSystem - implementation
        This site is the mockup I did for my second software engineering class in winter of 2001. I was the project lead for this implementation phase. The class gave us a chance to apply the fundamental design and planning stages we learned in the first class to an actual project, complete with a customer who was unsure of what he really wanted. We used an oracle database with java server pages and servlets. For the formatting of the different lab reports, we used XML, as we found that many labs were starting to store that information in XML.

      DPI CommSystem - mockup
        This site is the mockup I did for my first software engineering class in fall of 2000. I designed and built the entire site. The class gave us a chance to learn the fundamental design and planning stages of software development.

      Frank's Plumbing
         This site I completed as part of an application for a job in the summer of 1998. I completed it in less than 24 hours. I made all the graphics from scratch, except the big one on the main page, which I found for free on the internet.

Graphics:
      Bryce:
         Bryce is a 3d modeling program first developed by MetaCreations but now maintained by Corel. The remote models shown here were prototypes for the second level navigation system for the Telefusion® web site. I will put up the final product soon, since the Telefusion® site is down.

     Photoshop




this page last modified on 2007-08-18 11:18 and is copyright © 2000-2007 Justin M. Hogen-Esch